You may have noticed that shorelines are being displayed automatically. You should now have a mass of land similar to that in the above image. Select the top left tile, then use the normal pen, rectangle, or ellipse tools to draw a mass of land in any shape you choose. Go to tab B, then select "Load Tile Group" and load "World_A2". Select Flood Fill from the icons at the top of the RPG Setting, then click on the map to complete the process. You can find ocean tiles at the top left of the Tile Group you just loaded. They can be edited freely, but for this example, we will only be using an existing Tile Group to create a map. Tile Groups are exactly that, sets of tiles that have been arranged into groups. Drawing an Oceanįirst, go to tab A, then select "Load Tile Group" and choose "World_A1". Let's place ocean tiles on Layer A, and land tiles on Layer B. Tiles in Unite are split between four layers: A, B, C, and D (with D being the topmost layer).Īs a first example, let's create an ocean and some land. However, for our purposes here, we will only be using the term "Tile". In previous RPG Maker titles, Tiles were called "map chips", so some people still use that terminology. It isn't necessary to set BGSs, but using them can be helpful for building atmosphere. Some examples would be the sounds of waterfalls or rivers, strong gusts of wind, or the clamor of a market where many people are gathered. This setting is used when you want to disable dashing on individual maps, such as an attic.īGM selects the music to be played, whereas BGS generally refers to the natural sounds that play in the background. This setting is used when you want a BGM or BGS to play automatically upon entering a Map. This category sets parameters for these kinds of traits.Īs a general principle, we will set normal towns, buildings, and rooms to "Do Not Loop". Some Field Maps are created as loops, meaning the top and bottom are connected, as well as the left and right sides. We've made only a few changes so far, but let's go over the other important settings and parameters found in the RPG Setting. In this example, we will work with a 25x25 map. You can adjust "Map Size" in the RPG Setting.The name can be changed under "Name" in the RPG Setting.Select "Edit Map" in the RPG Data Menu to confirm the map's details. You will see that a new map has been created. Right click on "Map List" and select "New Map". To make a new map, navigate to Map Settings > Map List. We need to make a map for the player to walk around on, so let's begin by creating one. Making actors isn't enough to play a game. Creating Maps - The Basics 1 Creating Maps - The Basics 1
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